LuweDev

Luke O’Reilly

IT Systems Executive · Games and software developer

LuweDeveloper@gmail.com LinkedIn

Experience

Oct 2022 – Present

IT Systems Executive · Central Business Equipment (CBE) Ltd.

  • Remote first-line technical support for a large retail and forecourt network across Ireland and the UK, covering POS systems, back-office infrastructure and integrated third-party services.
  • Troubleshoot tills and POS software, reporting, stock control and fuel systems, including tracking down discrepancies in sales, stock and fuel data.
  • Work extensively with SQL Server: querying, updating, backup and restore, and data validation.
  • Liaise with internal teams and external vendors (payments, fuel systems, CCTV and other integrations) to diagnose cross-system issues and keep services running.
  • Support scanners, handheld devices, self-service checkouts, printers, cash drawers and label printers, coordinating with field service teams where needed.
  • Contribute to backup and disaster recovery planning, testing and validation across a large retail estate.
  • Helped support the expansion into the UK market, taking on a broader range of systems, clients and integrations.
  • Closed out over 15,000 support tickets.

Mar 2020 – Sep 2020

Game Developer and Designer · Neil Gannon Ltd.

  • Designed and developed an immersive Unity game with a strong narrative and interactive mechanics.
  • Built gameplay mechanics, AI systems and dynamic UI in C# and HLSL shaders.
  • Led a collaborative team, contributing to design discussions and keeping the project on track to its milestones.

Oct 2019 – Oct 2022

Administrative Assistant · M.R. Firestopping & Construction Ltd.

  • Prepared and presented documents and managed email communication.
  • Developed an app to streamline the company’s day-to-day operations.
  • Organised and documented files and receipts, and assisted with financial management of materials, services and labour.

Education

Sep 2017 – Jul 2020

BSc in Computing in Games Development · Atlantic Technological University Sligo

  • Graduated in the top 6% of the cohort.
  • Lead Gameplay Programmer and Project Manager on a six-month final-year project, responsible for most core gameplay systems, mechanics, UI/UX, graphics, shaders and world design.
  • In first year, a game I made with friends was selected to be presented to faculty and students for its quality.
  • Programmed mainly in C#, plus C++, HTML, CSS, SQL and TypeScript, using Azure, MongoDB, MySQL, SQL Server, Unity, Blender, MonoGame and Arduino.

Aug 2011 – Jun 2017

Leaving Certificate · St. Joseph’s Secondary School, Foxford

Skills

Other